Faction laws

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Hive
Economy

Resource Riches I

1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Hive
Economy

Laws of the Hive

Requirements for unlocking higher‑level Laws are reduced by 2.

Hive
Hero

Mana Devour

Your heroes’ spells cost –1 mana.

Hive
Hero

Focus Reserves

4

Start each battle with +1 Focus Charge(s).

Hive
Army

Hive Integration

Friendly creatures gain 1 Attack.

Hive
Army

Hive Reception

Friendly creatures gain 1 Defense.

Hive
Hero

Hive Offsprings I

3

Summoned Fire Larvae deal +100% Damage on death.

Hive
Economy

Tax Collectors

Produces 250 Gold daily.

Hive
Economy

Mining: Crystals

Produces 1 Crystal(s) daily.

Hive
Hero

Hidden Desires

3

Your Hive heroes see exact information about neutral squads within … squares.

Hive
Army

Elite Parasites

Parasite growth in your cities increases by 4. They gain 1 HP.

Hive
Army

Elite Locusts

Locust growth in your cities increases by 4. They gain 1 Speed.

Hive
Army

Elite Hornets

Hornet growth in your cities increases by 2. They gain 1 Initiative.

Hive
Economy

Resource Riches II

2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Hive
Army

Natural Selection

4

External dwellings in an area that you control produce upgraded creatures.

Hive
Hero

Ancient Power

3

Primal spells of your heroes gain 1 level(s).

Hive
Army

Elite Scorpions

Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

Hive
Army

Elite Reavers

Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Hive
Army

Elite Waurmos

Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Hive
Hero

Hive Offsprings II

4

Summoned Fire Larvae attack twice.

Hive
Economy

Prosper and Flourish

External dwellings increase respective creature growth in the cities by 50%.

Hive
Hero

Beelzebub’s Gaze

3

Your Hive heroes see exact information about enemy heroes and cities within … squares.

Hive
Army

Elite Hive Queens

Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.

Hive
Army

Great Conquest

When battling in the area you <b>do not</b> control, friendly creatures gain 2 Attack and Defense.

Hive
Economy

Evolve, Adapt, Overcome

Upgrading your Hive creatures costs –-10% Gold. Recruiting upgraded creatures is discounted by the same amount.

Hive
Economy

Resource Riches III

3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Hive
Hero

Hive Magic

Your heroes deal +10% Magic Damage.

Hive
Army

No Compassion

The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

Hive
Army

Infernal Rage

Friendly creatures deal +1 Damage.

Hive
Hero

Hive Offsprings III

5

Summoned Fire Larvae provoke adjacent enemies to attack them over other units.

Dungeon
Economy

Resource Riches I

1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Dungeon
Economy

Arcane Knowledge

6

Produces 500 Astrology points daily.

Dungeon
Hero

Leaders of the Nation

Your heroes generate +10% Law points.

Dungeon
Army

Elite Troglodytes

Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.

Dungeon
Army

Dungeon Masters I

3

Tier‑1 creature growth in your cities increases by 4.

Dungeon
Army

Dragon Scales

Friendly creatures take –-5% Magic Damage.

Dungeon
Economy

Tax Collectors

Produces 250 Gold daily.

Dungeon
Economy

Mining: Gems

Produces 1 Gem(s) daily.

Dungeon
Economy

Alchemists Code I

4

Provides a one‑time allotment of 75 Alchemical Dust when enacted.

Dungeon
Army

Elite Infiltrators

Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.

Dungeon
Army

Elite Dancers

Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.

Dungeon
Army

Dungeon Masters II

3

Tier‑2 creature growth in your cities increases by 4.

Dungeon
Army

Dungeon Masters III

3

Tier‑3 creature growth in your cities increases by 2.

Dungeon
Economy

Resource Riches II

2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Dungeon
Economy

Or No Ore?

Your buildings cost –-20% Ore to construct.

Dungeon
Hero

Jadame Maps

Your heroes gain 10 Movement points.

Dungeon
Map

Spy Network

All external buildings and structures under your control gain +2 sight radius.

Dungeon
Army

Elite Minotaurs

Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.

Dungeon
Army

Elite Medusae

Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.

Dungeon
Army

Tactical Advantage

5

All enemy creatures lose 1 Initiative.

Dungeon
Army

Dungeon Masters IV

3

Tier‑4 creature growth in your cities increases by 2.

Dungeon
Economy

Merchants Guild

6

Eliminates all price markups in the Marketplace.

Dungeon
Hero

Triumvirate’s Agents

Your Dungeon heroes gain 1 to all attributes.

Dungeon
Economy

Alchemists Code II

4

Provides a one‑time allotment of 150 Alchemical Dust when enacted.

Dungeon
Hero

Peoples of Jadame

Your heroes’ Persuasion Power in Diplomacy increases by 10%.

Dungeon
Army

Elite Hydras

Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.

Dungeon
Army

Dungeon Masters V

3

Tier‑5 creature growth in your cities increases by 1.

Dungeon
Army

Dungeon Masters VI

3

Tier‑6 creature growth in your cities increases by 1.

Dungeon
Economy

Resource Riches III

3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Dungeon
Hero

Magical Education

5

Spells of your heroes gain 1 level(s).

Dungeon
Hero

Saturation

4

Your Focus Charge limit increases by 1.

Dungeon
Army

Elite Cave Dragons

Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.

Dungeon
Army

Dungeon Masters VII

3

Tier‑7 creature growth in your cities increases by 1.

Temple
Economy

Resource Riches I

1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Temple
Hero

Training: Scouting

Your heroes gain 1 Sight radius.

Temple
Economy

Faith in Magic

2

Produces 250 Astrology points daily.

Temple
Army

Elite Swordsmen

Swordsman growth in your cities increases by 4. They gain 2 Defense.

Temple
Army

Elite Crossbowmen

Crossbowman growth in your cities increases by 4. They gain 2 Attack.

Temple
Army

Inquisition Crusade

1

Friendly creatures deal +25% Damage to summoned enemy creatures.

Temple
Economy

Tax Collectors

Produces 500 Gold daily.

Temple
Economy

Mining: Gems

Produces 1 Gem(s) daily.

Temple
Hero

Heroes of Tales

Your heroes gain 1 Morale.

Temple
Army

Elite Griffins

Griffin growth in your cities increases by 2. They gain 5 HP.

Temple
Army

Elite Lightweavers

Lightweaver growth in your cities increases by 2. They deal +2 Damage.

Temple
Army

Execute Excellence

All positive effects on friendly creatures last 1 additional round(s).

Temple
Army

Swift Reflexes

5

Friendly creatures gain 1 Initiative.

Temple
Economy

Resource Riches II

2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Temple
Economy

Coinage Reform

Your sources of Gold produce +10% Gold.

Temple
Hero

Sun’s Grace

3

Daylight spells of your heroes gain 1 level(s).

Temple
Economy

Architect’s Mastery

6

You can construct +1 building(s) daily.

Temple
Army

Elite Cavalry

Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target’s Defense and they gain 1 Speed.

Temple
Army

Training: Melee Combat

Friendly creatures deal +5% and take –5% Melee Damage. This effect is doubled for non‑Temple friendly creatures.

Temple
Army

Training: Range Combat

Friendly creatures deal +5% and take –5% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.

Temple
Hero

Training: Attack

Your heroes gain 2 Attack.

Temple
Hero

Training: Defense

Your heroes gain 2 Defense.

Temple
Hero

Training: Spell Power

Your heroes gain 2 Spell Power.

Temple
Hero

Training: Knowledge

Your heroes gain 2 Knowledge.

Temple
Army

Elite Inquisitors

Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy’s Attack and they gain 1 Speed.

Temple
Army

Encouragement

The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.

Temple
Army

Vengeful Strike

Friendly creatures’ counterattacks deal +50% Damage.

Temple
Economy

Resource Riches III

3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Temple
Hero

Power of Faith

4

All your Temple heroes can learn any spells of any tier.

Temple
Army

Elite Angels

Angel growth in your cities increases by 1. They gain 25% of their hero’s Attack and Defense as Attack and Defense.

Temple
Army

Hero’s Blessing

6

Friendly creatures gain 25% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.

Temple
Hero

Sacred Lands

3

Friendly creatures are immune to negative effects when fighting on their Native Terrain.

Grove
Economy

Resource Riches I

1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Grove
Economy

Tax Collectors

3

Produces 500 Gold daily.

Grove
Hero

Knowledge is Power

Your heroes gain 1 Knowledge.

Grove
Army

Elite Fauns

Faun growth in your cities increases by 2. They deal +50% Melee Damage.

Grove
Army

Elite Hoplets

Hoplet growth in your cities increases by 2. They always deal maximum Damage.

Grove
Economy

Mining: Crystals

Produces 1 Crystal(s) daily.

Grove
Economy

Clear Sky

1

Produces 250 Astrology Points daily.

Grove
Economy

Folk Heroes

4

Your heroes cost –-40% Gold.

Grove
Army

Elite Iriyads

Vine Iriyad growth in your cities increases by 2. They gain 5 HP.

Grove
Army

Nature’s Wildness

Friendly creatures deal 25% more Damage with Lucky Strikes.

Grove
Army

Veiled by the Trees

When battling in the area you control, friendly creatures gain 2 Attack and Defense.

Grove
Economy

Resource Riches II

2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Grove
Economy

Save the Forests

Your buildings cost –-20% Wood to construct.

Grove
Magic & buildings

Forest Magic

Each time you improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.

Grove
Hero

Woodland Resistance

4

Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)

Grove
Army

Elite Naiads

Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.

Grove
Army

Nature’s Resolve

3

All negative effects on friendly creatures last 1 fewer round(s).

Grove
Army

Fertile Ground

Creature growth of your external dwellings increases by +50%.

Grove
Economy

The Power of the Written Word

All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).

Grove
Hero

Natural Serenity

4

The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).

Grove
Hero

Live roots

6

Enemy heroes can’t flee or surrender.

Grove
Army

Elite Mancers

Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).

Grove
Army

Elite Qilins

Qilin growth in your cities increases by 1. They deal +2 Damage.

Grove
Army

Luck of the Fittest

Friendly creatures now have +1% Lucky Strike chance for each point of Luck.

Grove
Economy

Resource Riches III

3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Grove
ArmyHero

Force of Nature

6

Your Heroic Strikes deal +10 basic Damage.

Grove
Hero

Children of the Wild

Your Grove heroes gain 1 sight radius and 10 Movement points.

Grove
Hero

Focus

3

Each round of battle, you generate 1 Focus Charge(s).

Grove
Army

Elite Phoenixes

Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.

Grove
Army

Fairy Tale

5

Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.

Grove
Army

Sanctuary

5

The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).

Necropolis
Economy

Resource Riches I

1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Necropolis
Economy

Tax Collectors

Produces 250 Gold daily.

Necropolis
Hero

Animate Dead I

3

Your heroes gain 2% Necromancy Power.

Necropolis
Hero

Gifts of the Afterlife

Your heroes gain 1 Luck.

Necropolis
Army

Elite Skeletons

Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.

Necropolis
Army

Elite Wights

Wight growth in your cities increases by 4. Their minimum Damage increases by 1.

Necropolis
Army

Black Death

Enemy creatures take +50% from Damage-over-time effects.

Necropolis
Economy

Mining: Mercury

Produces 1 Mercury daily.

Necropolis
Hero

Stand to the Death!

Your heroes gain 1 Defense.

Necropolis
Hero

Animate Dead II

3

Your heroes gain +250 maximum Necromantic Energy.

Necropolis
Economy

Laws of the Immortals

Your cities generate +20% Law points.

Necropolis
Army

Elite Undead Pets

Undead Pet growth in your cities increases by 2. They gain 2 Initiative.

Necropolis
Army

Elite Graverobbers

Graverobber growth in your cities increases by 2. They summon +50% units.

Necropolis
Army

Death Equalizes All

4

Friendly creatures from different factions don’t decrease each other’s Morale.

Necropolis
Economy

Resource Riches II

2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Necropolis
Hero

Moon’s Grace

3

Nightshade spells of your heroes gain 1 level(s).

Necropolis
Hero

Animate Dead III

4

Your heroes gain 3% Necromancy Power.

Necropolis
Economy

Forbidden Alchemy

Your spell upgrades cost –-20% Alchemical Dust.

Necropolis
Army

Elite Liches

Lich growth in your cities increases by 1. Their healing abilities restore 50% more HP.

Necropolis
Army

Elite Dread Knights

Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.

Necropolis
Army

Bloodthirst

Vampirism of friendly creatures increases by 50%.

Necropolis
Economy

Free Death

Your Necropolis creatures cost –-10% Gold.

Necropolis
Hero

Terra Mortis

5

Your Necropolis heroes always battle on their Native Terrain.

Necropolis
Hero

Animate Dead IV

3

Your heroes gain +250 maximum Necromantic Energy.

Necropolis
Army

Elite Vampires

Vampire growth in your cities increases by 1. They gain 25 HP.

Necropolis
Army

Return to the Soil

Friendly creatures battling on their Native terrain gain 1 Speed.

Necropolis
Army

Terror and Dread

The chance of Morale or Luck triggering for enemy creatures decreases by -1% for each point of their Morale or Luck, respectively.

Necropolis
Economy

Resource Riches III

3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Necropolis
Hero

Magic Absorption

6

The enemy loses 1 level(s) on all Magic School spells.

Necropolis
Hero

Animate Dead V

5

Your heroes gain 4% Necromancy Power.

Necropolis
Army

Morituri te Salutant

4

Friendly creatures can make +1 counterattacks per round.

Necropolis
Army

Death’s Presence

Enemy non‑Necropolis creatures deal –5% and take +5% Damage. Your non‑Necropolis creatures gain the opposite effect.

Schism
Economy

Resource Riches I

1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Schism
Economy

Inevitable Destruction

When destroying artifacts, you gain +10% Alchemical Dust.

Schism
Hero

Depths of Mind

Your Schism heroes restore +10% mana each morning.

Schism
Army

Elite Ra’Shoth

Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.

Schism
Army

Unfrozen Strength I

Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
Army

Frozen Homeland

Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.

Schism
Economy

Tax Collectors

Produces 250 Gold daily.

Schism
Economy

Mining: Mercury

Produces 1 Mercury daily.

Schism
Hero

Generational Wisdom

Your heroes gain +10% XP.

Schism
Hero

Ice Power

Your heroes gain +1 Spell Power.

Schism
Army

Elite Cultists

3

Cultist growth in your cities increases by 4. They deal +1 Damage.

Schism
Army

Elite Aga’Shoth Riders

3

Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

Schism
Army

Unfrozen Strength II

Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
Army

Unfrozen Strength III

Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
Economy

Resource Riches II

2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Schism
Hero

Otherworldly Magic

3

Arcane spells of your heroes gain 1 level.

Schism
ArmyHero

Call of the Deep

Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.

Schism
Army

Elite Grand Shoth

Grand Shoth growth in your cities increases by 2. They gain 1 Speed.

Schism
Army

Unfrozen Strength IV

Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
ArmyHero

Cold Touch

All effects applied by your heroes and friendly creatures last 1 additional round(s).

Schism
Economy

Survival Conditions

Your cities produce +1 Wood and Ore.

Schism
Economy

Planar Explorers

Produces 250 Astrology points daily.

Schism
Hero

Absolute Zero

3

The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

Schism
Magic & buildings

Cold Shoulder

6

You can use Involuntary Summons in your Schism cities twice per week.

Schism
Army

Elite Concubi

3

Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.

Schism
Army

Elite Arbitrators

3

Arbitrator growth in your cities increases by 1. They deal +4 Damage.

Schism
Army

Unfrozen Strength V

Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
Army

Unfrozen Strength VI

Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
Economy

Resource Riches III

3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Schism
Hero

Mind Freeze

4

Each round of battle, the enemy loses 1 Focus Charge(s).

Schism
Magic & buildings

The Abyss Stares Back

5

Your Schism heroes start each day with maximum Communion level.

Schism
Map

The World is Ours

3

Friendly creatures treat all Terrains as Native.

Schism
Army

Elite Abyssal Envoys

Abyssal Envoy growth in your cities increases by 1. They gain 3 Speed and Initiative.

Schism
Army

Unfrozen strength VII

Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Schism
Army

Ice Storms

4

All enemy creatures lose 1 Speed and Initiative.