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Necropolis

Magic Absorption

NecropolisRow 5Law points: 6Hero

The enemy loses 1 level(s) on all Magic School spells.

Similar

Patch #11
1
Necropolis
Hero

Animate Dead I

3

Your heroes gain 2% Necromancy Power.

Patch #11
2
Necropolis
Hero

Animate Dead II

3

Your heroes gain +250 maximum Necromantic Energy.

Patch #11
3
Necropolis
Hero

Animate Dead III

4

Your heroes gain 3% Necromancy Power.

Patch #11
4
Necropolis
Hero

Animate Dead IV

3

Your heroes gain +250 maximum Necromantic Energy.

Patch #11
5
Necropolis
Hero

Animate Dead V

5

Your heroes gain 4% Necromancy Power.

Patch #11
1
Necropolis
Army

Black Death

Enemy creatures take +50% from Damage-over-time effects.

Patch #11
3
Necropolis
Army

Bloodthirst

Vampirism of friendly creatures increases by 50%.

2
Necropolis
Army

Death Equalizes All

4

Friendly creatures from different factions don’t decrease each other’s Morale.

5
Necropolis
Army

Death’s Presence

Enemy non‑Necropolis creatures deal –5% and take +5% Damage. Your non‑Necropolis creatures gain the opposite effect.

3
Necropolis
Army

Elite Dread Knights

Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.

2
Necropolis
Army

Elite Graverobbers

Graverobber growth in your cities increases by 2. They summon +50% units.

Patch #8
3
Necropolis
Army

Elite Liches

Lich growth in your cities increases by 1. Their healing abilities restore 50% more HP.

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