Spell catalog

Arina’s Chosen
Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s).

Arina’s Touch
Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: 1 round(s).

Blessing
Target friendly creature deals +20% Damage with basic attacks. Duration: 1 round(s).

Clear Fog
Reveals 5 squares around the selected space on the global map up to 0 square(s) away from the hero. Usable 1 time(s) per day.

Favorable Wind
Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: 1 round(s).

From a Bird’s Eye
Reveals the borders of all areas, including those hidden by the fog of war.

Haste
Target friendly creature gains +2 Speed. Duration: 1 round(s).

Healing Water
Target friendly creature restores 50 HP. Cannot revive fallen units.

Heavenly Blades
Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: 1 round(s).

Inner Light
Reduces the duration of all negative effects applied to the target friendly creature by 2.

Judgement
Strikes target enemy four times, dealing a total of 200 Magic Damage.

Radiant Armor
Target friendly creature takes –-20% Damage from all sources. Duration: 1 round(s).

Riposte
Target friendly creature counterattacks before enemy attack lands. Duration: 1 round(s).

Shorten Shadow
Target enemy creature loses 2 Attack and Defense. Duration: 1 round(s).

Song of Power
Resets the cooldowns of the target friendly creature.

Taunt
All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: 1 round(s).

Vengeance
Whenever an enemy attacks target friendly creature in Melee, that enemy takes 60 Magic Damage. Duration: 1 round(s).

Weakening Ray
Removes 1 counterattack charge(s) from the target enemy for this round.

Berserk
Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Coup de Grâce
Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: 1 round(s).

Despair
Curses the target enemy. Cursed creatures take 20 Pure Damage at the start of their turn. This effect is stackable. Duration: 1 round(s).

Enlarge Shadow
Target friendly creature gains 2 Attack and Defense. Duration: 1 round(s).

Fatal Decay
Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: 1 round(s).

Naira’s Kiss
Marks the target enemy creature. Marked creatures take 150 Magic Damage whenever they perform any action. Duration: 1 round(s).

Naira’s Veil
Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Read Minds
Reveals the precise number and intentions of all neutral squads within 0 squares of the hero.

Shade Cloak
Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Shadow Army
Increases the number of units in the target friendly stack by 15%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Silence
Target enemy creature is prevented from using abilities or generating Focus Points. Duration: 1 round(s).

Sleep
Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Summon Starchild
Summons a stack of 8 Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Twilight
Target enemy creature is prevented from using Ranged attacks. Duration: 1 round(s).

Umbral Grip
Deals 40 Pure Damage to the target enemy. This Damage cannot be modified in any way.

Unnatural Calm
Target enemy deals –-15% Damage with basic attacks. Duration: 1 round(s).

Vulnerability
Target enemy creature takes +20% Damage from all sources. Duration: 1 round(s).

Web
Target enemy creature loses 2 Speed Duration: 1 round(s).

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Armageddon
Deals 150 Magic Damage to all creatures on the battlefield.

Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Chain Lightning
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Circle of Winter
Deals 75 Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Crystal Crown
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Earth’s Rage
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Fireball
Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Groundsight
Reveals the location of all neutral squads on the global map (including those in the fog of war).

Hksmilla’s Rampage
Target friendly creature gains Double Strike and deals <i>and takes</i> +10% Damage. Duration: 1 round(s).

Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Lightning Bolt
Deals 25 Magic Damage to target enemy creature.

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Summon Primal Remnant
Summons a stack of 12 Primal Remnants. They will disappear at the end of the battle.

Thick Hide
Target friendly creature takes –-15% Damage from Melee attacks. Duration: 1 round(s).

Wean
Reduces the duration of all positive effects applied to the target by 2.

Assemble!
The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Black Hole
Deals 80 Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Blink
Teleports a target friendly creature up to 4 hexes from its current hex.

Carapace
Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Doreath’s Tide
All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: 1 round(s).

Early Start
Target friendly creature gains +3 Initiative. Duration: 1 round(s).

Energize
Immediately generates 1 Focus Charge(s).

Energy Explosion
Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Guillotine
Deals 30% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Impending Fate
Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Mirror Copy
Summons a copy of a target friendly creature. The copy deals –-75% and takes +300% Damage and can’t use special abilities. Duration: 1 round(s).

Optical Illusion
Target friendly creature takes –-25% Ranged Damage. Duration: 1 round(s).

Reality Distortion
Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: 1 round(s).

Reinforcements
The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Rewind Life
Restore 50 HP to a target friendly creature. This can revive fallen units.

Shackles
Target enemy creature cannot counterattack. Duration: 1 round(s).

Spatial Snare
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).

Temporal Spheres
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).

Back to Foothold!
Teleports the casting hero to a selected Remote Foothold you control. Usable 1 time(s) per day.

Back to Town!
Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Dimension Door
Teleports the hero to target location within 8 squares. Usable 1 times per day.

Gate of Light
Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Mana Rite
Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Mana Transfusion
Removes 10 mana from the casting hero to restore 20 mana to any allied hero within 0 squares. Usable 1 time(s) per day.

Necromancer Will
Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.

Pocket Dimension
Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Relocation
The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.

Second Wind
Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Shadowflight
Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Town Portal
Teleports the casting hero to a selected city you control. Usable 1 times per day.