Ice Bolt
4
4
4
25per levelPatch changes
Patch #11 · 0.80.31
06.07.26 12:54
Levels
- Level 1: Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s). → Deals 50 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).
- Level 2: Deals 150 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s). → Deals 100 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).
- Level 3: Deals 150 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s). → Deals 100 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).
- Level 4: Deals 150 Magic Damage to target enemy creature and reduces their Initiative by 6. Duration: 2 round(s). → Deals 100 Magic Damage to target enemy creature and reduces their Initiative by 6. Duration: 2 round(s).
Spell levels
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).
Base Damage: 75.
Deals 150 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).
Base Damage: 150.
Deals 150 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).
Damage per spell power: 15
Deals 150 Magic Damage to target enemy creature and reduces their Initiative by 6. Duration: 2 round(s).
Initiative reduction: –6.
Enhanced version

Masterful Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 6. Duration: 2 round(s).
How to obtain
Heroes with this spell
Similar

Crystal Crown
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Wean
Reduces the duration of all positive effects applied to the target by 2.

Fireball
Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Groundsight
Reveals the location of all neutral squads on the global map (including those in the fog of war).

Lightning Bolt
Deals 25 Magic Damage to target enemy creature.

Thick Hide
Target friendly creature takes –-15% Damage from Melee attacks. Duration: 1 round(s).

Earth’s Rage
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.








