Fireball
4
4
4
25per levelSpell levels
Deals 50 Magic Damage to all creatures in a 1‑hex radius.
Base Damage: 50.
Deals 75 Magic Damage to all creatures in a 1‑hex radius.
Base Damage: 75.
Deals 125 Magic Damage to all creatures in a 1‑hex radius.
Base Damage: 125.
Deals 200 Magic Damage to all creatures in a 1‑hex radius.
Base Damage: 200.
Enhanced version

Masterful Fireball
Deals 50 Magic Damage to all creatures in a 2‑hex radius.
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Crystal Crown
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Wean
Reduces the duration of all positive effects applied to the target by 2.

Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Earth’s Rage
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Groundsight
Reveals the location of all neutral squads on the global map (including those in the fog of war).

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Lightning Bolt
Deals 25 Magic Damage to target enemy creature.

Thick Hide
Target friendly creature takes –-15% Damage from Melee attacks. Duration: 1 round(s).

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.







