Guillotine
2
2
2
25per levelSpell levels
Deals 30% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.
Base Damage: 30%.
Deals 45% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.
Base Damage: 45%. HP.
Deals 45% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.
Damage per spell power: 6%. HP.
Deals 45% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable. If the target’s stack size is equal or lower than 25% of its original number, the spell kills the target.
Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
Enhanced version

Masterful Guillotine
Deals 30% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +200% more Damage. This effect is stackable.
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Early Start
Target friendly creature gains +3 Initiative. Duration: 1 round(s).

Optical Illusion
Target friendly creature takes –-25% Ranged Damage. Duration: 1 round(s).

Energize
Immediately generates 1 Focus Charge(s).

Energy Explosion
Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Blink
Teleports a target friendly creature up to 4 hexes from its current hex.

Carapace
Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Reinforcements
The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Shackles
Target enemy creature cannot counterattack. Duration: 1 round(s).

Temporal Spheres
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).

Assemble!
The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Impending Fate
Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Spatial Snare
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).






