Rewind Life
8
8
8
25per levelSpell levels
Restore 50 HP to a target friendly creature. This can revive fallen units.
Base Recovery: 50.
Restore 100 HP to a target friendly creature. This can revive fallen units.
Base Recovery: 100.
Restore 100 HP to a target friendly creature. This can revive fallen units.
HP per Spell Power: 25.
Restore 100 HP to a target friendly creature. This can revive fallen units.
HP per Spell Power: 35.
Enhanced version

Masterful Rewind Life
Restore 50 HP to a target friendly creature. This can revive fallen units and create temporary units beyond their original amount.
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Mirror Copy
Summons a copy of a target friendly creature. The copy deals –-75% and takes +300% Damage and can’t use special abilities. Duration: 1 round(s).

Spatial Snare
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).

Reality Distortion
Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: 1 round(s).

Doreath’s Tide
All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: 1 round(s).

Impending Fate
Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Assemble!
The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Temporal Spheres
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).

Shackles
Target enemy creature cannot counterattack. Duration: 1 round(s).

Black Hole
Deals 80 Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Reinforcements
The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Carapace
Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Blink
Teleports a target friendly creature up to 4 hexes from its current hex.






