Summon Primal Remnant

PrimalBattleRank 520 mana
Learn cost
gemstones10crystals10mercury10
Level upgrade
dust25per level

Patch changes

Patch #8 · 0.80.18

01.06.26 16:08

Levels

  • Level 1: Summons a stack of 6 Primal Remnants. They will disappear at the end of the battle.Summons a stack of 12 Primal Remnants. They will disappear at the end of the battle.
  • Level 2: Summons a stack of 6 Primal Remnants in a two‑hex radius of a target friendly creature. They will disappear at the end of the battle.Summons a stack of 12 Primal Remnants in a two‑hex radius of a target friendly creature. They will disappear at the end of the battle.
  • Level 3: Summons a stack of 6 Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.Summons a stack of 12 Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.
  • Level 4: Summons a stack of 6 Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.Summons a stack of 12 Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.

Spell levels

Lv. 120 mana

Summons a stack of 12 Primal Remnants. They will disappear at the end of the battle.

Summon radius: 1.

Lv. 220 mana

Summons a stack of 12 Primal Remnants in a two‑hex radius of a target friendly creature. They will disappear at the end of the battle.

Summon radius: 2.

Lv. 320 mana

Summons a stack of 12 Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.

Summoned stack can use abilities.

Lv. 420 mana

Summons a stack of 12 Primal Remnants in a two‑hex radius of a target friendly creature. They can use abilities and will disappear at the end of the battle.

Spell Power multiplier: 2.

Similar

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Target friendly creature gains Double Strike and deals <i>and takes</i> +10% Damage. Duration: 1 round(s).

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Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

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Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

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Chain Lightning

Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

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Stone Fangs

Deals 50 Magic Damage to up to 3 different target enemies.

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Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

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Firewall

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

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Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

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Deals 50 Magic Damage to all creatures in a 1‑hex radius.

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Ice Bolt

Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

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