Necromancy
After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
Patch changes
Patch #11 · 0.80.31
06.07.26 12:54
Levels
- Level 1: After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army. → After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
- Level 2: After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army. → After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 4000 and refills each week.
- Level 3: After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army. → After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.
- Description: After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army. → After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
- Death Herald: +500 to the hero’s maximum Necromantic Energy. → +1000 to the hero’s maximum Necromantic Energy.
Advanced and expert
After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.
Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
- +10% урона на родной земле
- −10% входящего урона на родной земле
Restores 4 mana after a battle victory.
+500 to the hero’s maximum Necromantic Energy.
After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.
–1 to enemy Morale and Luck.
Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.
+50% Necromantic Energy gained when the hero has no Undead of the required tier.
Heroes with this skill


Adahn
Necropolis
1
0
2
4





Artorius Veritas
Necropolis
3
1
1
2





Bulwark
Necropolis
3
1
1
2




Ethric
Necropolis
1
0
2
4





Funerella
Necropolis
1
0
2
4





Guildmaster Klastor
Necropolis
1
0
2
4





Kel’Ghul
Necropolis
3
1
1
2




King‑of‑Kings
Necropolis
3
1
1
2




Laura
Necropolis
1
0
2
4





Lord Rufus
Necropolis
1
0
2
4





Mag
Necropolis
1
0
2
4





Marl
Necropolis
3
1
1
2





Milossa the Golden
Necropolis
1
0
2
4





Natalida
Necropolis
3
1
1
2




Onkos
Necropolis
3
1
1
2




Shadespinner Oona
Necropolis
1
0
2
4





Tarius
Necropolis
3
1
1
2



Zam
Necropolis
3
1
1
2


