Schism

Grand Shoth

SchismTier 4MeleeTeleportBasic
Recruitment cost
gold450

Grand Shoth is a tier 4 Schism unit in Heroes Olden Era. Attack type: Melee; movement: Teleport. HP: 50; damage per unit: 10–13. The unit has 5 abilities and passive effects.

Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.

Characteristics

10–13Damage
50Health
11Attack
11Defense
5Speed
8Initiative
0Morale
0Luck

Hire building

Abilities

Magic Creature
Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack
Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying
Flying

Movement ignores obstacles and traps.

Frost
Frost

When this creature attacks, the target doesn’t generate Focus.

Active skills

Summoning Rite: Grand Shoth
Summoning Rite: Grand Shoth

Once per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than 1 units. These creatures are permanent and remain after the battle.

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FAQ

What tier is Grand Shoth?
Grand Shoth is a tier 4 Schism unit.
How much HP does Grand Shoth have?
Grand Shoth has 50 HP per unit.
What damage does Grand Shoth deal?
Damage per unit: 10–13.

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