Marksman
140Marksman is a tier 2 Temple unit in Heroes Olden Era. Attack type: Ranged; movement: Walks. HP: 10; damage per unit: 3–4. The unit has 7 abilities and passive effects.
Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge.
Patch changes
Patch #11 · 0.80.31
06.07.26 12:54
Characteristics
Initiative- Cost: 140 → 130
Characteristics
3–4Damage
10Health
6Attack
3Defense
3Speed
7Initiative
0Morale
0LuckHire building
Abilities

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Ranged attacks deal full Ranged Damage at any range.

Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Active skills

Deals +40% Ranged Damage. Duration: 2 round(s).

Deals 50% basic attack Damage (2–2). The target takes +25% Damage until the end of the round.
Alternative attacks

Performs an alternative Melee attack.
FAQ
- What tier is Marksman?
- Marksman is a tier 2 Temple unit.
- How much HP does Marksman have?
- Marksman has 10 HP per unit.
- What damage does Marksman deal?
- Damage per unit: 3–4.
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