Rift Arbitrator
1900Rift Arbitrator is a tier 6 Schism unit in Heroes Olden Era. Attack type: Ranged; movement: Walks. HP: 75; damage per unit: 18–22. The unit has 8 abilities and passive effects.
Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body.
Patch changes
Patch #9 · 0.80.19
02.06.26 15:28
Characteristics
Attack
Defense
InitiativeCharacteristics
18–22Damage
75Health
26Attack
28Defense
5Speed
10Initiative
0Morale
0LuckHire building
Abilities

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.

Increases the hero’s maximum mana by 20. This effect does not stack.
Active skills

Moves a friendly creature to a free hex within 4 hexes of their initial position.

Moves an enemy to a free hex within 4 hexes of their initial position.

Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.
Alternative attacks

Performs an alternative Melee attack.
FAQ
- What tier is Rift Arbitrator?
- Rift Arbitrator is a tier 6 Schism unit.
- How much HP does Rift Arbitrator have?
- Rift Arbitrator has 75 HP per unit.
- What damage does Rift Arbitrator deal?
- Damage per unit: 18–22.
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