Stinging Ra’Shoth
100Stinging Ra’Shoth is a tier 1 Schism unit in Heroes Olden Era. Attack type: Ranged; movement: Flies. HP: 10; damage per unit: 3–3. The unit has 5 abilities and passive effects.
Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.
Characteristics
3Damage
10Health
5Attack
5Defense
4Speed
4Initiative
0Morale
0LuckHire building
Abilities

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Movement ignores obstacles and traps.
Active skills

Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than 1 units. These creatures are permanent and remain after the battle.
Alternative attacks

Performs an alternative Melee attack.
FAQ
- What tier is Stinging Ra’Shoth?
- Stinging Ra’Shoth is a tier 1 Schism unit.
- How much HP does Stinging Ra’Shoth have?
- Stinging Ra’Shoth has 10 HP per unit.
- What damage does Stinging Ra’Shoth deal?
- Damage per unit: 3–3.
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